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Hexen mods rpg
Hexen mods rpg





hexen mods rpg

Sometimes, it's very annoying when there're some enemies attacks player together.ġ.When you shot one down,if it drops invulnerability item, then other enemy get it, and you got kick-ass-ed by that enemy.Ģ.There are 2 or more enemies got invulnerability item when they wake up. I don't want it being just a typical FPS-style invulnerability like Doom's where you just didn't get hurt by things and instead wanted to put a spin on it. I'm not gonna be removing the instant-kill feature, because I'd have to do it for both sides, and again, it's a major feature of the powerup.

hexen mods rpg

Well, I can't fix every little thing that's the result of another mapper's work. Although this is intended specfically for major bosses, any enemy can be given this, and up to THREE bosses can have these lifemeters on screen at once. + Displays & Enemies: A monster given a zvel in Mapster32 that includes "1024" will make that monster place a "BOSS" lifemeter just above the character's stats.

#Hexen mods rpg code

) (edit, a lot of this code size has be readded with most of the new features]

hexen mods rpg

+ Optimization: Over a 3 day period, over 61,100 bytes of complied code size was cut, and hopefully some slightly improved gameplay speed. + Undocumented Secrets: Some things were done, yadda yadda. + Visuals and Displays: Status Icons are no longer simple "Earthbound"-style 1-2 color squiggly lines, and are actual square icons with borders, color and detail to them. + Visuals and Displays: Icons for Artifacts/Powerups are also now bordered icons with a different look instead of just a copy of the powerup's actual sprite. + Visuals: Quad Damage, Icon of the Defenser and Shield Emblem now have a higher level of detail, and have a spinning animation to improve their visual quality. + Name Change: Vampire Artifact is now called "Vampire Mask" + Visuals: Appearance of the Vampire Mask is improved with proper versions of the sprites now. + Voices: Minako now has all 18 of her one-liners prepared for the game, and lines for powerup-grabbing. + Enemies: Octanine now has it's own set of sounds independant of the Octabrain. + Enemies: COMMANDER type enemies have different sound pitches depending on their species.

hexen mods rpg

+ Enemies: Enemies now have variable speed depending on their level. + Physics System: Implemented DukePlus's ability to grab and move weighted objects, specfically crates, but also added the ability to pull these items backwards or lift them above your head for extra throwing damage. + Player Displays: A Damage ring now appears when suffering damage, similar to newer FPS games. Their breathing becomes more noticable and labored depending on how much damage they've taken. + Player Displays: Characters now appear to breath when standing still. + Items: Vitamin X can now make you jump higher and also improves your lifting weight, as well as giving you some boosts to falling resistance. Roulette Wheels also make a proper noise. Shooting out these things will also remove the sounds as well. + Environment: Fans, ATMs, Milk Coolers, and Vending Machines now make humming sounds when close to them by default. + Worldtiles: 32 new worldtiles are added, making a total of 160 instead of 128.







Hexen mods rpg